> Forest of True Sight > Questions & Answers Reload this Page Deadly cesta - Opinions?
Reply
Old Nov 03, 2005, 07:03 PM // 19:03   #1
Academy Page
 
Kailin Aer's Avatar
 
Join Date: Nov 2005
Location: USA
Guild: Bad Karma Resurrection [BKR]
Advertisement

Disable Ads
Question Deadly cesta - Opinions?

Hi all,

Iv'e been using this same wep I got on a drop forever. It seems weird to me that this (one of my first purple drops a long time ago) has not been replaced by now, but I haven't felt that any other weps (Greens especially noticeable) can quite be worth replacing as my primary. It's really about the Energy bonus on a 1 hand weapon:

Deadly Cesta
10-19 Cold Dmg (req 7 DM)
Improves Curse (12%)
Energy +11
Energy regen. -1

This becomes a bit more clear as to why I like it when you remember that it is a 1 handed wep.
I use it and this simple blue focus:

Grim Cesta
Energy +12 (9 Blood)
Energy +15
Health +30
Energy regen -1

Thats 33 points + to energy , Plus another 30 health in this combo.

Thing is, there has got be be better NEC weapons than this. I just haven't seen one. I am not so concerned about it not being MAX DMG as keeping the energy bonuses on a 1 handed wep.

What have other folks seen that can offer the list below and is one handed?
1. Energy Bonuses greater or at least equivelent to +11
2. Anything with Health bonues?
AND
3. Greater Damage

Im curious to see if this may be about as good as I'm going to find.

KA
Kailin Aer is offline   Reply With Quote
Old Nov 03, 2005, 07:29 PM // 19:29   #2
Forge Runner
 
DeanBB's Avatar
 
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
Default

How about:

Wand:
Damage 9-16
Energy +15
Energy Regeneration -1

Artifact:
Energy +12
Energy +15
Energy Regeneration -1
Health +30

Both are collector items so are "free". Personally I wouldn't use them under normal circumstances due to the negative energy regen.
DeanBB is offline   Reply With Quote
Old Nov 03, 2005, 08:03 PM // 20:03   #3
Pre-Searing Vanquisher
 
Vilaptca's Avatar
 
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
Default

Quote:
Originally Posted by Kailin Aer
Thing is, there has got be be better NEC weapons than this. I just haven't seen one. I am not so concerned about it not being MAX DMG as keeping the energy bonuses on a 1 handed wep.

What have other folks seen that can offer the list below and is one handed?
1. Energy Bonuses greater or at least equivelent to +11
2. Anything with Health bonues?
AND
3. Greater Damage

Im curious to see if this may be about as good as I'm going to find.

KA
1. They can go up to +15
2. Not sure...I dont' think so though...
3. Of course, max damage for a wand is 11-22
Vilaptca is offline   Reply With Quote
Old Nov 03, 2005, 08:13 PM // 20:13   #4
Krytan Explorer
 
Join Date: May 2005
Location: Texas
Guild: NOT-Nomads Of Turmoil
Default

Kailin,

I'd keep the offhand item with +27 E, +30H, -1regen and use tattoos/armour to add E. Having -2 regen easily counters the +11 E you get from the main hand item. But i'd ditch the main hand item and get either a collector piece or green that boosts casting/recharge speed.

I use those collector items on my monk, mes and necro but find something else to be my main item. Hell I even use the collectors Firewand from outside Nolani's that gives me +5 E (no criteria like health above 50%) for my monk so Im right at 70E with 3 pips of regen. You see me calling my E allot less than most Healers and I keep blood flowing just as well if not better...hehe.

There are drops out there, mostly ele wands from what I've found or seen being sold that will give you 1-5 energy permanently or based of some criteria like mentioned above. It's all personal preference - with the soul reaping option, you may have it jacked up so high the you're getting 10+E back everytime something dies and that counters the -2 regen....who knows.
Volarian is offline   Reply With Quote
Old Nov 03, 2005, 08:50 PM // 20:50   #5
Academy Page
 
Kailin Aer's Avatar
 
Join Date: Nov 2005
Location: USA
Guild: Bad Karma Resurrection [BKR]
Thumbs up

Quote:
Originally Posted by Volarian
Kailin,...

I see how that reads above. I knew the 22 was max dmg, but thats, the answers to 1 and 2 help.

Good points about the energy at +15 TY

As for the -1 modfiers, my armor already counters that pretty well, but the point about better casting speed is very good. It's always agravating when a Binder or Gnasher beats you to the casting haha

This is good stuff, and I'm hoping to see a few more suggestions. Thanks!

KA
Kailin Aer is offline   Reply With Quote
Old Nov 03, 2005, 09:00 PM // 21:00   #6
Krytan Explorer
 
Join Date: May 2005
Location: Texas
Guild: NOT-Nomads Of Turmoil
Default

Well for corpse exploitation purposes - get the bloodstainded boots from Droknar's - it adds a bonus to casting speed for corpse exploitation.

Not doubting you here but I have a necro too and armour isn't gonna make up for the -2 regen on energy that you're losing. I have 60E with -1regen due to the +27E/+30H/-1regen offhand I carry and as well have 15k armour. So unless you've discovered another armour set I know nothing about......the additional 11 E you get with that main hand item is great on one side but causes you to actually be at a disadvantage because you wont recoup the E spent fast enough (again, unless you have a really high soul reaping)
Volarian is offline   Reply With Quote
Old Nov 03, 2005, 10:45 PM // 22:45   #7
Academy Page
 
Kailin Aer's Avatar
 
Join Date: Nov 2005
Location: USA
Guild: Bad Karma Resurrection [BKR]
Default

Quote:
Originally Posted by Volarian
Not doubting you here but I have a necro too and armour isn't gonna make up for the -2 regen on energy that you're losing.
I do actually, I wrote out a detail on it, but this forum seems very unstable. Im busy now, but may write it again later if this (the 3rd try) actually posts ok.

KA
Kailin Aer is offline   Reply With Quote
Old Nov 04, 2005, 12:53 AM // 00:53   #8
Krytan Explorer
 
 
Join Date: Aug 2005
Guild: The Incredible Edible Bookah [YUM]
Profession: W/N
Default

Quote:
Originally Posted by Volarian
Well for corpse exploitation purposes - get the bloodstainded boots from Droknar's - it adds a bonus to casting speed for corpse exploitation.
Actually those are bugged and have no benefit at all.
Daegul Mistweaver is offline   Reply With Quote
Old Nov 04, 2005, 05:06 AM // 05:06   #9
Academy Page
 
Kailin Aer's Avatar
 
Join Date: Nov 2005
Location: USA
Guild: Bad Karma Resurrection [BKR]
Default

Volarian...

Not that I think it really pertains, but as you asked. Below is the basics of my armor and shows how it negates the 2 -1 regens. BTW, I noticed that most balancing in GW weps, runs, and skills are balanced via a - modifier, so I dont expect to see a better wep combo that doesnt have some balance, thoughh If there is one, well, thats really a good thing

My Armor:
Bloodstained Boots +1 Energy Regen (Note Thanks Daegul, I didnt know the Corpse Magic was nerfed)
Bloodstained legginfs also add +1 energy recovery

those two negate the wep combo -1s alone.

BTW, as you mentioned 15k armor; my armor is 15k, but thats irrelevent as thats just for looks anyway.

BTW, your "off hand" collector is -1 energy like mine if it is the one from the collector.

Still havent seen a wep anyone actually has that improves on the combo I currently use. I KNOW there has got to be one. The Focus is MAX , or so I strogly believe from research (I could be wrong, but smeone would have to show me and Im very interested). It's the Wep in this combo that I feel is more likely to be improved upon, but does anyone have one or have seen one?

Thanks all

Quote:
Originally Posted by DeanBB
How about:

Wand:
Damage 9-16
Energy +15
Energy Regeneration -1

Artifact:
Energy +12
Energy +15
Energy Regeneration -1
Health +30

Both are collector items so are "free". Personally I wouldn't use them under normal circumstances due to the negative energy regen.
The Arifact IS the same one I described

The weapon is OK, but not really much different and even lower dmg. I like the fast recharge option. You should see it when it kicks in, almost funny how many curses you can throw around in Fow/UW. Thanks though.
Kailin Aer is offline   Reply With Quote
Old Nov 04, 2005, 10:01 AM // 10:01   #10
Jungle Guide
 
Join Date: May 2005
Default

Quote:
Originally Posted by Daegul Mistweaver
Actually those are bugged and have no benefit at all.
Are they still bugged? Seems faster when casting with my primary necro than secondary.
MaglorD is offline   Reply With Quote
Old Nov 04, 2005, 02:48 PM // 14:48   #11
Forge Runner
 
Carinae's Avatar
 
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
Default

Quote:
Originally Posted by Volarian
Well for corpse exploitation purposes - get the bloodstainded boots from Droknar's - it adds a bonus to casting speed for corpse exploitation.
They apparently don't do anything. See here: http://www.guildwarsguru.com/forum/s...t=bloodstained

To get a max dmg, +energy truncheon, you need to look on the Sell forum. Here's a few:

http://www.guildwarsguru.com/forum/s...ight=Truncheon

http://www.guildwarsguru.com/forum/s...ight=Truncheon

http://www.guildwarsguru.com/forum/s...ight=Truncheon


The general consensus is that all casters should go with 4 pips of energy regeration and not use -1 wands or offhands normally. I do find that the 27/-1/30 offhand helps me tremendously when I am running with Minions, because of the larger energy pool and the unpredictable nature of soul reaping.

I don't know what build you're running, but using BOTH a -1 offhand and a -1 wand seems like a bad item to me....
Carinae is offline   Reply With Quote
Old Nov 04, 2005, 03:09 PM // 15:09   #12
Forge Runner
 
DeanBB's Avatar
 
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
Default

Quote:
Below is the basics of my armor and shows how it negates the 2 -1 regens.
All necromancer leggings and boots have the +1 pip of energy regen so a necro should have 4 pips. You have 2 pips, so yes you are suffering from reduced energy regen and basically have what a warrior has.

Personally, I would find a good wand/artifact or staff and use that in the primary weapon slot and put the two big energy items in an alternate slot and swap to them as needed. I prefer the 20/20 items as death spells can be slow to cast and recycle.

I pointed out the collector items as a way to show what you have isn't particularly unique, perhaps a bit better than the collector items though.
DeanBB is offline   Reply With Quote
Old Nov 04, 2005, 06:30 PM // 18:30   #13
Academy Page
 
Kailin Aer's Avatar
 
Join Date: Nov 2005
Location: USA
Guild: Bad Karma Resurrection [BKR]
Default

Carinae

Thanks for pointing those out. Thats more like what I was looking for
Soul Reaping is another area I've been tweaking to assist.
The Build I run depends on where I'm at. I'm a PvE player and I think most of the better Necs do the same.
e.g. Personally I run minnions and wells heavily in SF, but chnage to blood (BiP*) MAX and curses in UW/FoW. I change scar patterns and gloves in each too.

DeanBB. I never said they were unique

Could you claify this...
"Personally, I would find a good wand/artifact or staff and use that in the primary weapon slot and put the two big energy items in an alternate slot and swap to them as needed. I prefer the 20/20 items as death spells can be slow to cast and recycle."

I'm not folowing what your saying there sorry.

KA
Kailin Aer is offline   Reply With Quote
Old Nov 04, 2005, 08:16 PM // 20:16   #14
Forge Runner
 
DeanBB's Avatar
 
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
Default

You can have up to 4 weapon slots which are tied to F1, F2, F3, F4.

For your primary slot (F1) equip the best staff or wand/artifact you have which could provide +15 energy or more and still allow you to have 4 pips of energy regen. You can also have the 20% chance of fast cast + 20% chance of fast recharge with this.

In the next weapon slot (F2) put your +30 (or whatever they add up to) energy -2 pips items and if you need a sudden energy boost hit F2 to equip them, use your mana and hit F1 to swap back to the faster regen item(s).
DeanBB is offline   Reply With Quote
Old Nov 04, 2005, 09:03 PM // 21:03   #15
Academy Page
 
Kailin Aer's Avatar
 
Join Date: Nov 2005
Location: USA
Guild: Bad Karma Resurrection [BKR]
Default

Quote:
Originally Posted by DeanBB
You can have up to 4 weapon slots which are tied to F1, F2, F3, F4.

For your primary slot (F1) equip the best staff or wand/artifact you have which could provide +15 energy or more and still allow you to have 4 pips of energy regen. You can also have the 20% chance of fast cast + 20% chance of fast recharge with this.

In the next weapon slot (F2) put your +30 (or whatever they add up to) energy -2 pips items and if you need a sudden energy boost hit F2 to equip them, use your mana and hit F1 to swap back to the faster regen item(s).

Ahh, yeah, I already have a MAX Staff I do that with
Mana? I pretty much stick with the N/Mo combo. I like having rebirth to get team mates outta trouble areas.
Kailin Aer is offline   Reply With Quote
Old Nov 05, 2005, 08:23 AM // 08:23   #16
Wilds Pathfinder
 
The Son Of Morgoth's Avatar
 
Join Date: Oct 2005
Location: Maryland
Guild: The Servants Of Morgoth
Profession: N/
Default

OMFG bloodstained boots better not be broken
The Son Of Morgoth is offline   Reply With Quote
Old Nov 05, 2005, 06:05 PM // 18:05   #17
Academy Page
 
Kailin Aer's Avatar
 
Join Date: Nov 2005
Location: USA
Guild: Bad Karma Resurrection [BKR]
Unhappy

Quote:
Originally Posted by The Son Of Morgoth
OMFG bloodstained boots better not be broken
Reading this thread, I have to agree with what some folks have discosverd and it does appear they do nothing in the release version of the game.

More...
http://www.guildwarsguru.com/forum/s...t=bloodstained
Kailin Aer is offline   Reply With Quote
Old Nov 05, 2005, 09:30 PM // 21:30   #18
Wilds Pathfinder
 
Shadowdaemon's Avatar
 
Join Date: Apr 2005
Location: Anderson IN USA
Guild: Ecks Di [xD]
Profession: W/N
Default

generally i would agree that the energy degen really sucks and isnt worth it, but on my necro i use the same type of weapon, with soul reaping, i almost never run out of energy, and i use blood mostly so if i am not bringing life transfer then i have offering of blood, so energy is not a problem

on my monk i sometimes use a secondary item with a -1 energy on it, and it can be a problem at times, but again i bring offering of blood, so it really doesn't matter
Shadowdaemon is offline   Reply With Quote
Reply


Share This Forum!  
 
Thread Tools
Display Modes

Similar Threads
Thread Thread Starter Forum Replies Last Post
WTS Deadly cesta & Grim cesta Perfusion Sell 4 Dec 21, 2005 03:03 PM // 15:03
PC Grim cesta & Deadly cesta Perfusion Price Check 2 Dec 16, 2005 08:47 PM // 20:47
Decadence Buy 2 Dec 12, 2005 04:40 PM // 16:40
wts-gold max deadly cesta req 9+grim cesta req9 Bo Duke Sell 0 Oct 02, 2005 04:11 PM // 16:11
Gold Deadly Cesta and Grim Cesta +shield and other max dam weapons bobthehermit Sell 19 Jul 20, 2005 10:49 AM // 10:49


All times are GMT. The time now is 10:26 AM // 10:26.